I slapped some colour on my whitebox today, mostly to test if the colours would work with my character and to see how the light works with my general colour schemes.
I am pretty pleased with it, it's definitely something I can take further.
Also finally finished my diffuse map. I've been picking away at it in bits and pieces over the past week, glad to see it done. It's not very detailed, the character is very small on the screen after all. I'm not sure it'll need normals, it has all the detailing in the diffuse. It'll probably need specs to control that gloss UDK slaps on it though. Ew.